Question

Johnrfla

Active Member
Greetings everyone,

I was playing at the Hard Rock here in Hollywood, playing at a full table, everyone was getting the cards they needed it seem like, when the 2nd guy double down on a 6. The dealers card was also a 6, and she said are you sure, and he replied yes. He draws a 5. The next person hitting got a 10, ending up with 18, everyone one else stood I had 20, but the muttering at the table grew louder when the dealer flipped over a 4 and drew a ace.
Doubling down on a 6 is a bad move no matter what?

2nd I was reading about speed counting, does that really work, and what is best against a 8 deck shoe?
Thank you in advance for replies and answers

Sincerely
John
 
Greetings everyone,

I was playing at the Hard Rock here in Hollywood, playing at a full table, everyone was getting the cards they needed it seem like, when the 2nd guy double down on a 6. The dealers card was also a 6, and she said are you sure, and he replied yes. He draws a 5. The next person hitting got a 10, ending up with 18, everyone one else stood I had 20, but the muttering at the table grew louder when the dealer flipped over a 4 and drew a ace.
Doubling down on a 6 is a bad move no matter what?

2nd I was reading about speed counting, does that really work, and what is best against a 8 deck shoe?
Thank you in advance for replies and answers

Sincerely
John

Yes, doubling down on a hard 6 is bad under normal circumstances.

No, speed counting does not work. Hi-Lo is probably the best system for playing shoe games, although any standard system will work. 8 deck games suck, and you shouldn't play them unless you absolutely have no other choice.
 
Yes, doubling down on a hard 6 is bad under normal circumstances.

No, speed counting does not work. Hi-Lo is probably the best system for playing shoe games, although any standard system will work. 8 deck games suck, and you shouldn't play them unless you absolutely have no other choice.
Damn Moo, you're typing faster than me again! :whip:
 
The Seminole Hard Rock game is what we call a "marginal" game.

The House Advantage is fairly high at .43

I have spent over 90 hours playing there.

"Speed Count" is dreadfully weak.

Hi-Lo is a perfectly good choice for shoe games for a novice card counter.

In fact I suggest that you obtain a copy of "Blackbelt in Blackjack"
by Arnold Snyder, available at Borders and Barnes & Noble's or online.

The book contains several very good systems.

You may want to start with "Hi-Lo Lite"

If you decide to take the game more seriously you can progress to
stronger (bonafide) systems, including the very powerful "Zen Count"
 
Over the years, I've encountered a few dealers who insist you should double down against a dealers 6, no matter what your hand is( long as you won't bust).Its not the right move, but it's not as terrible as some think it is.
 
self destructive BJ.

Overall, a dealer showing a Six will bust about 41% of the time.

If you have no chance whatsoever of doubling into a winning hand,
[i.e. doubling on all bust-free hands that cannot become 17 or better],
you will lose, on average, 59% of the time.

That gives the dealer an 18% edge over you.

That is synonymous with fiscal suicide.
 
Thank you all for the info, especially you Flash, I appreciate it. I have got to the point I hate going to the HardRock for blackjack.I will simply wait till my journey takes me to places like Vicksburg where I can play one/two deck pitch, at the Americstar. They also offer some 6 deck shoes that are not to bad, which is what I find at Shreveport.
Playing at a full table at the hardrock does allow me a chance to practice card counting, for I am a novice at best, and they do offer 10 and 15 dollar tables for a few hours during the day, and again thank you for the advice and answers.

Sincerely,
John
 
That gives the dealer an 18% edge over you.

Player hard 6 comes up very infrequently - the only combination of cards that will give you hard 6 is [4,2] because [3,3] counts as a paired hand. Compare this to, say, player hard 12, which can be made as [T,2], [9,3], [8,4], and [7,5] (the equivalent of 7 ways because T counts as quadruple).

As a result, even though the EV for doubling hard 6 vs. dealer 6 is very negative, it has a much smaller effect on your win rate than, say, hitting hard 12 vs. dealer 6 because hard 12 vs. dealer 6 will come up 7 times as often.

I'm pretty sure that's what shadroch meant by "it's not as terrible as some think it is."
 
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