iCountNTrack said:
In any case the [2D] sim was a response to your unjustified biased point of view towards ace neutral counts.
... another point that i would like to clarify as far as adding an ace side count for betting, the 1/4D normal ace density DOES cut the mustard as this is the method used in the simulation. There us no need to use any secondary count. The 1/4 normal density method is far from being impossible for pitch games since there are only a few number of aces to side-count and it is much simpler to estimate the deck with a quarter deck density.
Before we move on - ANYONE else wish to challenge the 2D sims that show ZEN beat out by H02 WITHOUT ASC?
My
"unjustified bias" towards Ace-neutral counts derives partially from Arnold Snyder and Ken Uston -
In fact I was quoting Uston: "Ace-neutral counts like HO2 and UAPC are obsolete." - Uston on BJ / 1986 Carroll Publishing
The problem with 1/4D A-density approximation reflected by sims is that the sims do it far better than humans do it.
A typical human practitioner will only yield a result about equal to what an Ace-compromised (Zen, Mentor) will do,
thus the average ASC 1/4D practitioner will work harder for essentially the same result.
Now with regard to 1-2D games, since the ZEN user is not counting Aces, he should be free to count-7s and
employ a simple bivaluate adjustment for certain stiffs - so the ZEN player side-counting 7s will SCORE higher
than HO2 side-counting As.
But I digress - The 2D sim that shows HO2-WOASC beats ZEN (and presumably Mentor as well).
If this is correct, I've been wrong about this issue for a long time. zg