nottooshabby
Well-Known Member
Was just in Vegas. Heat at good SD downtown and DD Strip games was palpable . . . one of my buddies actually got tapped. No heat on the 6D Strip games, even in the hi-limit pits.
Well, I told him twice and you told him once.Sonny said:No, the variance needs to be included in the main formula...
Heh, I "get it", my definition of Kelly was technically correct, but did not include the usual alterations that is relevant to BJ (I was a math guy before a BJ player, not after...) From the Wizard's site it seemed to imply it was an "approximation" to Kelly, not really an adjustment that still maintained the actual Kelly definition. I'm not keeping score, though, like most of us, I'm here to learn!Kasi said:Well, I told him twice and you told him once.
Thanks for the confirmation though - even I feel better when you happen to agree with something I said because I'm never 100% sure in the first place lol.
You can lead a horse to water but you can't make him drink.
I fear the silence of johndoe in replying probably implies he still thinks we're both full of it lol.
But I hope he actually "gets it" lol.
It looks like the sim was for one hand only. If you always play two hands then you can double the $/hour.Stickum11 said:On the sim, the spot that list $/Hr, that is obviously dollars per hour, but for one hand, two hands, each hand, what?
right the sim was for one hand only. the sim was for Kasi's theoretical question, the game he stipulated not for the specific bar game of the OP.Sonny said:It looks like the sim was for one hand only. If you always play two hands then you can double the $/hour.
-Sonny-
Thanks Wise One lol.sagefr0g said:lookin for this stuff i guess.
used full deck resolution for true count hi/lo and only used I18.
yeah i noticed that, lol.Kasi said:Thanks Wise One lol.
I know you used a $10K roll which is why your ROR is 0% lol. Guess I meant let it solve an optimal unit spread with that roll lol. No matter. Don't run another one for that !
....
And thank you for the sims![]()
Great - now I can rest easier lol.johndoe said:Heh, I "get it", my definition of Kelly was technically correct, but did not include the usual alterations that is relevant to BJ (I was a math guy before a BJ player, not after...) From the Wizard's site it seemed to imply it was an "approximation" to Kelly, not really an adjustment that still maintained the actual Kelly definition...
Well as far as "Basically tho, I think all this says it that my original post was right on" I never had a problem with your proposed graduated spread. In fact, you were about the only person that made any sense at all to me.Stickum11 said:$5-8 an hour is a little low even for me, so just refer to my previous post, does my hourly rate double for two hands? Or is it more complicated than that? Would I make like 1.5 double or something?
Thanks Wise One.sagefr0g said:yeah i noticed that, lol.
maybe these are better?
not sure if this would be what your looking for. i haven't figured your hands sheet out yet.Kasi said:...
My $MM question, just for me since I've always struggled with "spreading" crap is post some optimal 2-hand spread so I could see how I did with my "Hands" column lol. Or run it and see if my sheet works before you post it lol. Or just send them to me so nobody knows how bad of a guess my "hands" sheet is lmao.
My "Hands" sheet I posted above is what I call a "guess" should one choose to use it lol.
Thanks - it is what I wanted.sagefr0g said:not sure if this would be what your looking for. i haven't figured your hands sheet out yet.
yeah i checked it out, not all yet, cause i'm still a lost puppy, lmao.Kasi said:Thanks - it is what I wanted.
Here's the same sheet for spreading. The end results of win rate, risk, SD SCORE etc seem to come very close to what CVCX says. Talk about miracles lol.
I guessed a covariance of 0.48 as you can see. In games that don't allow as much doubling, the covariance, I'd guess, would be less.
Anyway, it gives some idea how to use the sheet for spreading.
Note how the unit size changed because of spreading compared to when not. Anyway, since cvcx did it, these would be optimal spreads. I think CVCX does all that covariance stuff internally somehow. Also, I'm pretty sure covariance would actually change at different TC's. But maybe not that much to make much of a difference lol.
Looks to me like the SD is expressed in units. Per round, not per hand.
Yes, decent game - $2000+ required to allow aggressive topBet of 2x$25 as early as possible.Stickum11 said:I live in a town that has blackjack tables in every bar. We use 4 decks and the betting spread is $1-$25. With these rules:
BlackJack pays 3:2
double on any 2 cards
split up to 4 times, except Aces, but can resplit aces
can double after split
dealer stands on soft 17
Usually about 1 to 1.5 decks are cut off.
From what I have read about counting and blackjack, this seems like an excellent game, for the veterans of blackjack is it?
I know the max is low but I want to use the Hi-Lo system with a min $1 and raise $5 ever +1 to the true count. Would this seem like a profitable approach?
I don't want to get rich, but make maybe $10-$15 an hour and get in lots of play as the bars are within 5 minutes from my front door.
Thanks for any responses.
RC
Well more or less lol.Don's table never spread much lol. But I had Sonny's sheet lol. He'd just overlay the variance column with 1.8 and be done with it lol. As you can see it doesn't change SD much.sagefr0g said:yeah i checked it out, not all yet, cause i'm still a lost puppy, lmao.
but yeah i see a lot of the numbers coming out pretty darn close.
so, this the first time you got a sheet going for two hands?