nightspirit
Well-Known Member
There is a nice study about this subject on qfit's site. Card Counting Edge by True Count
Betting indices? I’ve never heard of such a thing. Your bet spread is based on the game you are playing. If you play another game then you adjust your bets to match the new game. I’ve never heard of indices that will adjust your bets for you. Would you have to learn indices for each individual rule? Probably you would need to know indices for each rule combination since the advantage of certain rules is dependent upon other rules as well. And would each index change based on the penetration of the game? It sounds like there could be literally thousands of indices for that.
That depends on what you mean by "accurate." What are you using the count to measure?
You don't have to worry about accuracy if your bets are based on the advantage at each TC and not the TC itself. The TCs increase linearly but your advantage doesn’t. That is why it is not correct to assume that a TC of +8 is twice as good as a TC of +4, or that the advantage at a TC of +3 is halfway between the advantage at +2 and +4. The two will slowly drift apart, but that’s why you use your advantage to calculate your bets and not the TC. The TC is just an indicator.
-Sonny-
Good rules Bad rules
1D+2+3 +3+4
2D+4+7 +7+10
3D+7+10 +11+15
4D+10+15 +15+21
5D+15+21 +21+27
6D +21+27 +27+34
The first set of indices are for 2 unit bets. The second set of indices is for 4 units and above.
But that just tells you when to start raising your bets and when to hit your max bet. It doesn’t tell you how much to bet or what kind of ramp to use. You would be using different spreads for all of those games so that information wouldn’t help you very much. It also doesn’t consider penetration as a factor.
And are those running count indices?
-Sonny-
And are those running count indices?
But that just tells you when to start raising your bets and when to hit your max bet
I always truncate down to the nearest whole number of decks left unseen. This will do a few things for your game--some good; some bad:
2) Your win rate will increase slightly as you will be betting more money at counts that normally would have been figured to have a much lower but still advantageous TC. For example, instead of dividing a RC of 12 by 3.9 decks for a TC of 3.1, my TC would be just 4.
3) Your variance will increase because you're theoretically betting too much at TCs which are derived from a heavily truncated denominator.
4) You will make slightly incorrect (or "sometimes incorrect") strategy point decisions.
Suppose, im using the bad rules indices and with 3D remaining and the RC jumps from 0 to +16 Note: that even though +16 is high enough to make a max bet of lets say 40X40(1:8) spread. I would only ramp to 20$. Now regardless, if i win or lose and the count remains at +16 im now goin 20X20. Win or lose this and the count still remains high enough to justify a max bet, Then and only then do i go max bet.
Trust me ive experimented with direct proportional betting(meaning goin straight to 40X40) and was absolutely mutilated. Time after time.
Its an essential part of the betting scheme(aka ramp) to never increase your bet by more than two units at a time.
I dont know much about other systems and their betting systems but with the A02 you'll only be making 4 different bets 1. The min(10$) 2.The bump(20$)3. The avg. bet(20X20) and of course the max bet(40X40)
The first indice is for the bump. The second one is for the avg bet. These are just a alternative to caculating the TC for betting everytime.
Have you read BJFB sonny?
Then my keyboard fell on the floor and erased everything:mad: [/QUOTE said:ctrl+z? im 99% sure it was more complex than just that, but in the slim chance you didnt know ctrl+z, now you know!