Thats one of the drawbacks of an unbalanced RC system. It may be possible to create a composite set of indices for 2-6D, but I've never seen one.ScottH said:When I looked at the indices for KO-Full, I noticed that they are all different for different number of decks. Does that mean I would have to learn different indices for different games? Or is there a way to learn one set of indices that works for all games?
From what I seen, it doesn't look like you can make a composite set. That's probably due to the different IRC's.zengrifter said:Thats one of the drawbacks of an unbalanced RC system. It may be possible to create a composite set of indices for 2-6D, but I've never seen one.
One the other hand, balanced TC systems require only one set. zg
This is definately one of the drawbacks of using a unbalanced counting system. Here is how i do it using kiss III.... Example: I start at a count of 9 when it reaches 20 the count is favorable enough to increase your bet. Now the index number for standing on 16vs. 10 is 17... but that is just a rough estimate. If one deck of the six has been dealt and my count is 15 this would be appropriate to Stand. Now if 5/6 have been dealt and my rc is 16 it would be the correct move to HIT 16v10. Fudging the index numbers this way can make a unbalanced system as good as one that uses a TC.ScottH said:When I looked at the indices for KO-Full, I noticed that they are all different for different number of decks. Does that mean I would have to learn different indices for different games? Or is there a way to learn one set of indices that works for all games?
Indexes can certainly be added. But it does mess with the simplicity.zengrifter said:There, thats the one to learn! (for now)
QFIT - Can we add a few +3 indices, like XX and A9 v. 4/5/6 and 15/16 v 9 and 14 v 10, etc.?
I know that in the book they set most of those indices for a RC of +4. I notice that this site said to take them all at +2. The only added indices are 12v4 and soft 19 vs 5+6. I am just wondering why it would be better for me to use this set at +2 instead of the set listed in the KO book at +4. I do use KO-Preferred right now, which suggests most of these at +4.QFIT said:For 2d-6d composite set, see the reKO system at http://www.qfit.com/REKOStrategy.htm. This is as good as the KO-P set but clearly not as good as KO-Full.
Does reKO use different IRC? zgScottH said:I know that in the book they set most of those indices for a RC of +4. I notice that this site said to take them all at +2. The only added indices are 12v4 and soft 19 vs 5+6. I am just wondering why it would be better for me to use this set at +2 instead of the set listed in the KO book at +4. I do use KO-Preferred right now, which suggests most of these at +4.
Even though I would be making the BS departures at +2 instead of +4, would I still use my same betting ramp as used in the KO book?QFIT said:KO-Pref is designed to be used with 1, 2, 6 or 8 decks. Many compromises are made to get it to work for all four. reKO is designed for 2 and 6 decks only - the most commonly played games outside of AC. This allows a simplification in the indexes without loss of performance. However, it does not perform well for SD or 8D.
The IRC is the same for 6D but different for DD.
reKO: Rediculuously Easy Knock Out counting method. Follow the link given above in a prior post to see the details. If I were you and seriously considering taking up KO, I'd buy the book (available here from Ken).Mackhack said:What means reKO?