KenSmith said:
Your method is far more complicated because it requires you to decide how many "extra" aces you have seen.
And, it doesn't always provide the correct answer either.
Let's say we get a deeply dealt game and we have seen 11 tens and 23 non-tens-or-aces, and all 4 aces have been dealt.
Your count here is +1. You have seen one extra ace, so you'll add one to that getting +2. Still not enough for your system to take insurance. Actually, insurance is a nice edge for the player here, since 5/14 of the remaining cards are tens.
You can avoid this mistake by simply adding the total number of aces seen to your count and using +4 as the index number. Count of +1, add 4 for the 4 aces seen, and we see that +5 says we should insure.
It's always accurate, and much simpler.
I cannot imagine why you prefer your complicated and ineffective alternative.
You are referring to the Noir, Archer, Roberts Ten Count here and all aces have been dealt with a count of +1 with 11 tens and 23 non tens (including all aces) played. 38 cards have been played and insurance is not taken because the ratio of t/nt is over 2-1. An accurate insurance count, but ineffective with betting and playing situations, unless the aces are side counted.
You have the best of both worlds with the Ten count I presented. This Ten Count would have the count at -3
(not +1, as you wrongly state Ken) with all aces gone with 14 cards to play. Also not a good bet for insurance, but if one more round is played, the Noir, Archer, Roberts Ten Count would assume not much change in the house percentage. My Ten Count would indicate that a blackjack is impossible the next round, and an additional -2.4%
is tacked on to the house edge.
Ken, you called this a "complicated and ineffective alternative" method. Your statement is wrong and I fired off an inappropiate post concerning you, for that, I apologize. The Ten Count I use is very effective and similar to the transformers toys kids use. The count can be transformed into perfect insurance betting, perfect blackjack frequency prediction, and accurate playing strategy with the 8's,9's side count. You get 3 methods of
advantage play all in one from this Ten Count, can another count approach this?