My original simulation had two players at the same table.
The first player played one hand, while the second player played two hands all the time.
So, total of three hands were played against the dealer's same hand.
I assumed that the number of players at the table would have negligible impact in
6 decks.
For those who're curious about the "heads-up" results, I re-ran the simulation except
this time for 10 billion rounds.
First Table: 1 unit = $50
Number of players: 1
Bet 1 unit for TC <= 1
Bet 3 units for TC = 2
Bet 6 units for TC >= 3
Second Table: 1 unit = $25
Number of players: 1
Bet 1 unit on two hands for TC <=1
Bet 3 units on two hands for TC = 2
Bet 6 units on two hands for TC >= 3
Reset after shuffle: Unchecked (This is important to maintain two hands at all times.)
The second table has only one player who's playing two hands.
Player at Table 1 win rate: $37.77/hr
Player at Table 2 win rate: $38.55/hr
Player at Table 1 Standard Deviation: $1258.13/100 rounds
Player at Table 2 Standard Deviation: $1047.47/100 rounds
Player at Table 1 SCORE: 9.01
Player at Table 2 SCORE: 13.54
My theory is still correct. Even if you're playing heads-up, it's still better to play
two hands.
Personally, I would sacrifice yield for low variance. By lowering the standard deviation,
I'm basically buying piece of mind so I wouldn't get stomach ulcers and lose sleep at
night.
The slight increase in win rate was a pleasant bonus. But why is there an increase in
win rate at all? Maybe because more cards are dealt after the cut card,... ?
Which translates to slightly deeper penetration,... ?
But what about when both players are at the same table? Don't they get the same penetration?