It looks like I’m a little late on this thread. Most of the questions have already been answered but I want to blitz through a few things…
DealornoDeal said:
So, is the denominator the total number of hours played by everyone? So like...
Player 1: 10 hours
Player 2: 9 hours
Player 3: 11 hours
30 hours total?
Right. Player 1 would get 33% of the profit, Player 2 would get 30% and Player 3 would get 37%, although hopefully you wouldn’t be breaking the bank after only 30 hours of play if you are using a backer.
DealornoDeal said:
And 2, how do teams do it when they pay the players who play better more than players who lose more? How can u even prove they are playing better? Could just be standard deviation
You can adjust their percentages based on their EV. If Player 1 accounts for 40% of the team’s EV then you can think about adjusting his wage to reflect this. You should never base this decision on actual playing records because, as you said, the variance will be huge. You should make this decision based on the simulations you have run and any real-world adjustments you need to make.
This can be a slippery slope though. It might make sense to give people with different roles different shares (managers, investors, spotters, BPs, signalers, Gorillas, trackers, keyers, or whatever you are using) but it can quickly get out of hand. With an EMFH team people will start to argue about who is better and why they all deserve a raise. It is important to keep the pay scale relative to the positions on the team, not necessarily individual skill. This will also offer incentives for players to become more skillful and be promoted.
davidpom said:
For fairness i'd probably just work out winnings at the end of each week, fortnight, or month, and divide them EQUALLY amongst all team members.
That’s fine if everyone is properly invested in the team and everyone’s skill level and role are equivalent, but it can really screw people over if there is an uneven distribution of investments (see below) or if people are using different skills. There’s really no universal answer for this type of thing. Every situation will be different and every team will have to come up with a scheme that all members are happy with. Some teams like to include small bonuses for winning sessions, incentives for promotions or any number of other arrangements. It all depends on the needs and desires of the group.
DealornoDeal said:
Well my plan was to use the spotter BP method because thats the only method I really have ever heard of, except every man for themselves which doesnt work for me as we have a backer.
Is the backer investing all of the money or are the players investing as well? Having a backer can make things much more complicated. If the majority of the money is invested by the backer then you can really screw him over by making payouts too frequently. Every time the team wins, everybody gets paid. Every time the team loses, the backer takes a loss but you guys don’t feel it. I think any backer will quickly become unhappy when he realizes that his money is slowly being skimmed by the players. In order to keep him happy you will have to play long enough to overcome enough variance so that your results are more stable. Basically, you need to set your payout schedule as a factor of your long run index (N0) so that you give yourselves a reasonable chance of reaching your EV before paying everybody. Blackjack Bluebook goes into much more detail about this. Blackjack Attack also covers a formula for breaking the bank early in case of emergency.
EasyRhino said:
Which books discuss team payment schemes? Blackjack Blueprint, Ken Uston's? What else?
Blackjack Attack covers some team play issues, and BJinNJ already mentioned Blackbelt in BJ. Those four books should cover most of the basics of getting things off the ground.
RJT said:
On an off note, i'm not sure Bojack's checking this board anymore - i haven't heard from him in a while.
He’s still lurking but I don’t think he has much time to post these days. I’m sure he’s happy to see that we’re still thinking about him.
-Sonny-