rollem411 said:
It's really a matter of how much you are willing to lose in any given session.
Only difference here is that I play 2-4 hour sessions.
Oh no, not this "session" stuff again lol.
To me it's not about how much you are willing to lose, it's about how often you want to risk losing it all over a time period.
There's no point in having a 5000 unit roll but only willing to lose 5 units on a 16 hour trip. 1000 trips later, you're broke lol, if you see what I mean lol.
With a trip roll, your "fiinishing" ROR after x hours is often not at all the same thing as "being down by that much at some point prior" to x hours.
If you have a 1000 unit roll and bring 100 units on a trip, when you lose the 100 units you're done (in theory lol.) If you had brought 1000 units, sometimes you could recover from a loss like that, obviously.
Your "finishing" at some point after x hours can be at least double or more your chances of being losing that much at some point.
Basically, chances are, you have to bring more units on say a 16 hr trip than you may think.
As far as that 4 hr vs 8 hr stuff goes, you're absolutely right. I don't know why but everything seems to be based on playing (or seeing) 100/hds/hr and everything seems to want to be on a per/hr basis. I can see why and all that, everyone wants to make the most money per unit of time after all, but it's certainly something to be aware of when figuring this stuff out.
One way around it is to just do it per round. If you play 60 rounds in an hour for an hour and 120 rounds in an hour some other time with fewer players, well, then you've played 180, not 200, rounds in 2 hours.
Even if you're back-counting and, say, only physically playing 27 rounds of every hundred you see, you can base it per/hr or per round.
I must be some oddball lol because per/round seems most logical to me. Or at least writing down every hour how many rounds you estimate you actually palyed and work out the hr stuff later if you want.
N0 occurs in a fixed number of physical rounds played, not a number of hours played.
Whatever, avoid the whole problem and have access to your whole roll on a trip.