Whatsmytotal
Active Member
How is it possible for any counting system to be accurate without utilizing the true count?
wow, isn't that spread a little much? i thought mine was over the top, but going to my max bet on a tc of 4?supercoolmancool said:You really want to have your max bet at +4.
+4 true count is the only way to go. Seriously. That is what they say in KO. +4 KO is +4 TC and that is when you place your max bet.bluewhale said:wow, isn't that spread a little much? i thought mine was over the top, but going to my max bet on a tc of 4?
I have to agree with supercoolmancool. I think it is recommended to have your max bet out at a TC of +4.bluewhale said:wow, isn't that spread a little much? i thought mine was over the top, but going to my max bet on a tc of 4?
agreed here also. sort of. i'm planning on ramping my bets up as QFIT showed me that my ramp is too slow. my current max bet which i normally put out at TC=+5 will probably be at TC=+4 and then i'll increase my spread for my biggest bet at TC=+5 . still working on it though gotta simullate it.ScottH said:I have to agree with supercoolmancool. I think it is recommended to have your max bet out at a TC of +4.
wow, really eh. btw, i'm using hi/lo not knockout and my max bet is 10 units so i tought i'd save that for the tc of 5, i guess notsupercoolmancool said:+4 true count is the only way to go. Seriously. That is what they say in KO. +4 KO is +4 TC and that is when you place your max bet.
hopson77 said:So for a 1-10 or 1-12 spread, what would a good ramp look like? I had previously done something somewhat similar to the ramp mentioned above:
1 - 1
2 - 2
3 - 4
4 - 6
5 - 10-12 (no math here, just what i felt like)
That's the same spread that Schlesinger used in his sims in Blackjack Attack. Either way is fine. Making your max bet at +4 will get more money on the table but at a lower advantage. "Pulling the trigger" early will increase your EV but also your SD and ROR. If you are playing a game with weak penetration then you might want to make max bets at +4 since a +5 will rarely happen.hopson77 said:1 - 1
2 - 2
3 - 4
4 - 6
5 - 10-12 (no math here, just what i felt like)
With 2000 units your ROR is less than 1% It depends on other factors too, but it has to be lower than a percent, probably closer to 0 than 1.bluewhale said:wow, really eh. btw, i'm using hi/lo not knockout and my max bet is 10 units so i tought i'd save that for the tc of 5, i guess not
i'm not really concerned about ror as by BR is at 10 grand and growing steadily right now (and with a unit of $5 i'm sure i have a VERY low RoR)
Your ROR is based on your EV and SD, both of which reflect whatever bet ramp you are using. The formulas will work for any bet ramp you choose.supercoolmancool said:When you calculate risk of ruin and EV it is assumed your max bet is at +4.
Yah that's what I meant.Sonny said:Your ROR is based on your EV and SD, both of which reflect whatever bet ramp you are using. The formulas will work for any bet ramp you choose.
-Sonny-
supercoolmancool said:Yah that's what I meant.
thanks everyone for the advice. the pen is quite weak in my game (70-75%) so i'm going to go with...Sonny said:That's the same spread that Schlesinger used in his sims in Blackjack Attack. Either way is fine. Making your max bet at +4 will get more money on the table but at a lower advantage. "Pulling the trigger" early will increase your EV but also your SD and ROR. If you are playing a game with weak penetration then you might want to make max bets at +4 since a +5 will rarely happen.
As long as the EV and SD are acceptable either spread is fine.
-Sonny-
supercoolmancool said:When you calculate risk of ruin and EV it is assumed your max bet is at +4. The only important quality in a ramp is max bet at +4. I would bet
2-8
3-10
4-12