Before you worry about heat, why not worry first about what would happen EV-wise, SD-wise and risk-to-your-roll-wise for whatever game and ramp you are considering for each scenario?Buddah B said:If I am spreading 10-120, would it be best to sit out at -1 or go down to 5 at -1 and sit out at -2. I was thinking this might reduce heat by playing more hands but since I am essentially spreading 1-24 now would I be gaining heat?
In my opinion, NO, you would not be gaining more heat. It is very unlikely that any shoe (I am assuming you are playing a shoe game with a spread like that) that goes negative to the point that you drop your wager to $5, would then turn positive to the point that you are making your max bet, so you probably will not have that 1-24 spread in any one shoe. Often shoes can turn around and go positive after being negative, but rarely to the point of max bet. So the shoes in which you do achieve a count worthy of your max bet would probably still be the same $10-$120 spread. (1-12)Buddah B said:If I am spreading 10-120, would it be best to sit out at -1 or go down to 5 at -1 and sit out at -2. I was thinking this might reduce heat by playing more hands but since I am essentially spreading 1-24 now would I be gaining heat?
I know you tend to think that the vast majority overlook these important factors, but am just curious to know, how you are so sure he hasn't already figured out what the difference in EV, SD, and RoR would be? Easy enough to do with a simulator.Kasi said:Before you worry about heat, why not worry first about what would happen EV-wise, SD-wise and risk-to-your-roll-wise for whatever game and ramp you are considering for each scenario?
Something in the middle of $5 and $10? What would that be, $7.50?? That will not only slow the game to a crawl with odd payouts and frequent requests for change, but dropping to an odd amount may in itself draw the attention, you are hoping to avoid.blackjack avenger said:Try both and even something in the middle and see which you prefer.
Not $7.50:joker::whip:kewljason said:Something in the middle of $5 and $10? What would that be, $7.50?? That will not only slow the game to a crawl with odd payouts and frequent requests for change, but dropping to an odd amount may in itself draw the attention, you are hoping to avoid.
ahh, I got ya. I misunderstood your post.blackjack avenger said:Not $7.50:joker::whip:
Leave between TC -1 and TC -2
It would not be that hard to implement.
Indices don't reduce negative EV that much, nor do they reduce the massive increases in ROR that come from playing negative counts.FLASH1296 said:Try learning your indices down to -3 or -4 and then you can stop fretting so much about your "exit-strategy"
Good point, and no I haven't, don't have a sim. If someone wanted to run one I'd appreciate it. 6D (or 4 and 2) H17 DAS DA2Kasi said:Before you worry about heat, why not worry first about what would happen EV-wise, SD-wise and risk-to-your-roll-wise for whatever game and ramp you are considering for each scenario?
True statement.moo321 said:Indices don't reduce negative EV that much, nor do they reduce the massive increases in ROR that come from playing negative counts.
Just a guess lol.kewljason said:I know you tend to think that the vast majority overlook these important factors, but am just curious to know, how you are so sure he hasn't already figured out what the difference in EV, SD, and RoR would be? Easy enough to do with a simulator.![]()
Hi Buddah - sorry for the post above lol - hadn't gotten to this post of yours yet when I said that lol.Buddah B said:Good point, and no I haven't, don't have a sim. If someone wanted to run one I'd appreciate it. 6D (or 4 and 2) H17 DAS DA2
Sorry but this is not true, indices will increase your EV substantially at negative counts (albeit it will still be negative),moo321 said:Indices don't reduce negative EV that much, nor do they reduce the massive increases in ROR that come from playing negative counts.
I don't know - it seems to me that chart only indicates the reduction in -%EV at extreme -counts.iCountNTrack said:Sorry but this is not true, indices will increase your EV substantially at negative counts (albeit it will still be negative),
http://www.blackjackincolor.com/truecount3.htm
Yeah man no need to be a prick. And obviously I am a novice and that's why I am asking these questions, but if you feel cooler by showing off to a message board then more power to you.Kasi said:Just a guess lol.
Becasue he specified no roll, no game, no pen, no points of ramp when he would bet how much on his way to 5-120 or 10-120.
Becasue it seems unlikely to me both scenarios would produce an equal risk or even the same $points of ramp although it seemed he could be implying a same ramp.
Becasue he seems to think twice as many units in a roll is the same as half as many units in a roll.
Becasue someone who did know wouldn't perhaps be asking about heat with a $5 unit realizing how little he may be making maybe lol.
Becasue not playing TC-1 might mean leaving in any neg RC.
What makes you think he does know those things? lol.
Although, as far as heat goes, he absolutely could get no better advice about that than from you IMHO. You should have a feel about that as good as anyone I'd imagine lol.
Although, like you say, both are just guesses I guess. But I do have reasons, of some kind, when I guess
You hit the nail on the head - it is so easy to do with a simulator you'd think more would actually use one, maybe lol.
Sorry you took it that way. My profound apologies.Buddah B said:Yeah man no need to be a prick. And obviously I am a novice and that's why I am asking these questions, but if you feel cooler by showing off to a message board then more power to you.