blackjack avenger
Well-Known Member
We Agree Situational
High PC and IC counts are good for hand held and/or perhaps low spreads. Hence as you state the ace neutral and Zen counts show their strength.
High BC counts good for shoes, wonging, larger spread.
Also, monkey I was being sarcastic. Flash is the one that makes the argument for simplicity while employing complexity with not one but two higher level counts. I am on the side of higher level counts. I so far have drawn the line in complexity at one high level count.
A higher level count in each area is probably stronger then it's lower level counterpart.
A higher level count can probably crossover to different styles of play better then a lower level count.
In the great count debate it should be often asked. What game and style are you playing?
What are the general rules?Automatic Monkey said:It is worth it, depending on what you are playing. There are 3 counts I use regularly and a 4th one I just wrote this week for a novelty game. I suppose you can use High-Low for anything, but if I'm going to take the time to learn a novelty game I'm going to use something more appropriate, because a novelty game isn't that much like blackjack mathematically.
Also I don't know how much single deck you play, but you cannot use the same tactics you would use in shoe blackjack. I tried that when I was a rookie and lasted about 5 minutes at the El Cortez. In the case of SD (and DD) the count is used differently than in a shoe game, and using Zen counts and ace neutral counts becomes worthwhile. So don't knock it until you've done the analysis and seen exactly what different systems earn for you.
High PC and IC counts are good for hand held and/or perhaps low spreads. Hence as you state the ace neutral and Zen counts show their strength.
High BC counts good for shoes, wonging, larger spread.
Also, monkey I was being sarcastic. Flash is the one that makes the argument for simplicity while employing complexity with not one but two higher level counts. I am on the side of higher level counts. I so far have drawn the line in complexity at one high level count.
A higher level count in each area is probably stronger then it's lower level counterpart.
A higher level count can probably crossover to different styles of play better then a lower level count.
In the great count debate it should be often asked. What game and style are you playing?
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