Wonging By Death

DMMx3

Well-Known Member
I want to read/learn about Wonging By Depth. Currently, my team wongs out at TC of -2 (using hi-lo), but I would like to add a depth factor to this so that our wonging can be more efficient. I really don't know anything about this subject as of yet.

Any help or direction would be great. Thanks so much.
 
I want to read/learn about Wonging By Depth. Currently, my team wongs out at TC of -2 (using hi-lo), but I would like to add a depth factor to this so that our wonging can be more efficient. I really don't know anything about this subject as of yet.

Any help or direction would be great. Thanks so much.

Blackjack Attack v3
 
Blackjack Attack talks about Wonging by Depth, but it addresses it from a backcounting perspective. I'd like to know more about it when not backcounting.

I'm experimenting with various wongouts using CVData for now.

Thanks.
 
I think that wonging by death is something like a bathroom break only you fall out on the floor in the low counts. I haven't figuired out how to kill myself or another player if the count gets high and I want his spot.:laugh:
 
Yeah I suppose dying would be an effective way to escape bad counts. :laugh:

Depth? It makes a slight difference, but it is dependent on size of the shoe and penetration.
 
Back
Top