Wonging By Death

DMMx3

Well-Known Member
I want to read/learn about Wonging By Depth. Currently, my team wongs out at TC of -2 (using hi-lo), but I would like to add a depth factor to this so that our wonging can be more efficient. I really don't know anything about this subject as of yet.

Any help or direction would be great. Thanks so much.
 

SleightOfHand

Well-Known Member
DMMx3 said:
I want to read/learn about Wonging By Depth. Currently, my team wongs out at TC of -2 (using hi-lo), but I would like to add a depth factor to this so that our wonging can be more efficient. I really don't know anything about this subject as of yet.

Any help or direction would be great. Thanks so much.
Blackjack Attack v3
 

DMMx3

Well-Known Member
Blackjack Attack talks about Wonging by Depth, but it addresses it from a backcounting perspective. I'd like to know more about it when not backcounting.

I'm experimenting with various wongouts using CVData for now.

Thanks.
 

blackchipjim

Well-Known Member
I think that wonging by death is something like a bathroom break only you fall out on the floor in the low counts. I haven't figuired out how to kill myself or another player if the count gets high and I want his spot.:laugh:
 
Yeah I suppose dying would be an effective way to escape bad counts. :laugh:

Depth? It makes a slight difference, but it is dependent on size of the shoe and penetration.
 
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