callipygian said:
I've never heard of anyone recently try to control dice by sliding them recently, I'm pretty sure they represent something to do with on-axis rolling.
Since sliding is cheating, you are right about that.
I guess I should clarify my separation of "on-axis rolling" and what you might call synch rolling. Synch rolling is where the player throws the dice, trying to keep the numbers on the top of each die together throughout the flight and travel of the dice. Doing so will produce only 4 combinations of numbers...but if one of the two dice "pitches" and rolls an extra quarter-turn, those pre-determined 4 numbers are changed altogether.
What I aim for is the on-axis rolling where all that matters to me is keeping the dice on that pre-set axis. Successfully done, there are 16 rather than 36 possible outcomes of the dice. As you can see from the card, there are 16 entries for each of the 6 rows: 16 combinations for each of the 6 pre-sets.
Therefore, I can almost assure you guys that this card is showing the two top numbers above the line, and the two numbers on the front (facing you). Obviously, as RD pointed out, the opposite side of each die complements and adds up to 7...so the total on the bottom and opposite side of the pair are the same as the top and front, respectively.
In my opinion, keeping the dice from pitching or double-pitching is more difficult than it needs to be. There are 3 pre-sets that are complete junk, leaving 3 more: 1 for the come-out, and 2 for the point-cycle depending on your point. Following that simple method, and by making only the core bets, a player can gain over a 5% advantage in the long run just by keeping the dice on axis about 25-33% of the time.
good luck