Cut-off tracking in shoe games is relatively easy to do. The hard part is finding games with shuffle procedures that leave the cut-offs - the undealt cards left behind the shuffle card - in a relative ‘cohesion-dilute’ and exploitable as such. Such games are few and far between, but they are out
there, once you know what to look for. Last year I noticed close to a dozen or so games between Southern California and Southern Nevada that were exploitable with variants of the relatively simple cut-off tracking method.
So, what’s the gist of it? Once you know how to recognize a shuffle that leaves the cut-offs in a proximate but diluted cohesiveness, all that is required is to secure the cut card, and proceed to cut those cards to either
the top or the bottom of the post-shuffled stack - then you make a simple count conversion - the result being that an otherwise mediocre six or eight deck game with poor penetration is instantly transformed into a three or five deck game with 90% penetration and a starting plus count twothirds of the time!