spread needed for 6/5

lucifer

Well-Known Member
just curious but has any reputable bj authors done a sim on what kind of spread you would need to make 6/5 beatable.when i say beatable, i mean winning 25.00 an hour betting green.
 
I know the answer ... but I'm not a reputable blackjack author ... just some schmuck who knows how to use CVData.
 
I remember reading an article in bj insider I believe in January, that said 1-12 starting at a higher tc though, I think?. I'm not sure who the author was but he claimed to have done the math etc...JtMM
 
Last edited:
just curious but has any reputable bj authors done a sim on what kind of spread you would need to make 6/5 beatable.when i say beatable, i mean winning 25.00 an hour betting green.

You can win $110 per 100 hands betting green, in ideal conditions, with the right count, and a 1:20 spread.
 
just curious but have any reputable bj authors done a sim on what kind of spread you would need to make 6/5 beatable.When i say beatable, i mean winning 25.00 an hour betting green.

Ran a sim playing Hi/Lo with 60 indices, heads up, 65% pen, no preferential shuffles, H17, DOA and a 1-to-30 spread ($25-to-$750) never more than tripling nor one-thirding the last bet.

Player EV was +.30%. Win rate was $12.50 per 100 hands. SD was $874 per 100 hands -- a very poor set of numbers. The betting ramp began increasing at +3.5 TC and reached 30 units at +8 TC.

Would like to see what some others come up with.
 
Last edited:
Ran a sim playing Hi/Lo with 60 indices, heads up, 65% pen, no preferential shuffles, H17, DOA and a 1-to-30 spread ($25-to-$750) never more than tripling nor one-thirding the last bet.

Player EV was +.30%. Win rate was $12.50 per 100 hands. SD was $874 per 100 hands -- a very poor set of numbers. The betting ramp began increasing at +3.5 TC and reached 30 units at +8 TC.

Would like to see what some others come up with.

Hey maybe I'll write a system one day specifically for beating 6:5 SD.

By the way, Mentor has ideal system tags for that game! The EoR of the ace and 9 are both about half that of the 10 in a 6:5 game.
 
Ran a sim playing Hi/Lo with 60 indices, heads up, 65% pen, no preferential shuffles, H17, DOA and a 1-to-30 spread ($25-to-$750) never more than tripling nor one-thirding the last bet.

Player EV was +.30%. Win rate was $12.50 per 100 hands. SD was $874 per 100 hands -- a very poor set of numbers. The betting ramp began increasing at +3.5 TC and reached 30 units at +8 TC.

Would like to see what some others come up with.

Here's a sim using CVCX.
RPC, SD, 6:5, H17, DAS

If you can pull off the spread you still may be dead before you get to the N0.

BJC
 

Attachments

  • rpc sd cvcx.jpg
    rpc sd cvcx.jpg
    104.9 KB · Views: 338
just curious but has any reputable bj authors done a sim on what kind of spread you would need to make 6/5 beatable.when i say beatable, i mean winning 25.00 an hour betting green.

It's trash. The only time it might be playable is if you got really deep pen heads up. Also, you're gonna get backed off running 1-20 on a single decker, even if it is 6:5. Why not just go spread 1-20 on a good 6 decker? Better EV, ROR, less chance of a backoff.
 
Here's a sim using CVCX.
RPC, SD, 6:5, H17, DAS

If you can pull off the spread you still may be dead before you get to the N0.

BJC

bjcount i think Mr. Renzey was going DOA not DAS.

how'd you do a 6:5 sim in CVCX? i didn't think CVCX had 6:5 parameters.:confused:
 
bjcount i think Mr. Renzey was going DOA not DAS.

how'd you do a 6:5 sim in CVCX? i didn't think CVCX had 6:5 parameters.:confused:

If you run cvcx thru the tools menu of CVData you can set the BJ payout for 6:5.
Your right about das/doa my error.
BJC
 
Last edited:
Back
Top