just curious but has any reputable bj authors done a sim on what kind of spread you would need to make 6/5 beatable.when i say beatable, i mean winning 25.00 an hour betting green.
just curious but have any reputable bj authors done a sim on what kind of spread you would need to make 6/5 beatable.When i say beatable, i mean winning 25.00 an hour betting green.
Ran a sim playing Hi/Lo with 60 indices, heads up, 65% pen, no preferential shuffles, H17, DOA and a 1-to-30 spread ($25-to-$750) never more than tripling nor one-thirding the last bet.
Player EV was +.30%. Win rate was $12.50 per 100 hands. SD was $874 per 100 hands -- a very poor set of numbers. The betting ramp began increasing at +3.5 TC and reached 30 units at +8 TC.
Would like to see what some others come up with.
Ran a sim playing Hi/Lo with 60 indices, heads up, 65% pen, no preferential shuffles, H17, DOA and a 1-to-30 spread ($25-to-$750) never more than tripling nor one-thirding the last bet.
Player EV was +.30%. Win rate was $12.50 per 100 hands. SD was $874 per 100 hands -- a very poor set of numbers. The betting ramp began increasing at +3.5 TC and reached 30 units at +8 TC.
Would like to see what some others come up with.
just curious but has any reputable bj authors done a sim on what kind of spread you would need to make 6/5 beatable.when i say beatable, i mean winning 25.00 an hour betting green.
Here's a sim using CVCX.
RPC, SD, 6:5, H17, DAS
If you can pull off the spread you still may be dead before you get to the N0.
BJC
bjcount i think Mr. Renzey was going DOA not DAS.
how'd you do a 6:5 sim in CVCX? i didn't think CVCX had 6:5 parameters.![]()