which card is bad for players?????

k_c

Well-Known Member
#22
KOLAN said:
mayby
jast try to play 1 deck game remove first 4,5, and play 50 times in real cards not sim after remove all 23 and send my true results how many times you win use basik strategy.
It's a trivial matter for a combinatorial analyzer to determine.
Single deck/S17/DOA/NDAS/No resplit/1 card to split aces/No surrender/Full peek

First image removes 1 four and 1 five, EV = + 1.1730%
Second image removes 1 two and 1 three, EV = + 0.8017%
EVs are calculated for a player using total dependent basic strategy.
These are exact calculations, so there is no debate.
 

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KOLAN

Well-Known Member
#23
k_c said:
It's a trivial matter for a combinatorial analyzer to determine.
Single deck/S17/DOA/NDAS/No resplit/1 card to split aces/No surrender/Full peek

First image removes 1 four and 1 five, EV = + 1.1730%
Second image removes 1 two and 1 three, EV = + 0.8017%
EVs are calculated for a player using total dependent basic strategy.
These are exact calculations, so there is no debate.
bet do you use basic strategy try difrent strategy
all counting strategy going from basik strategy
if you belive sim
can you count for me
player win 47-48%
dealer win 52-53%
dealer bust 25%
players bust ?????
player and dealer bust in 1 time????????????????????
thanks sorry for my english
 

k_c

Well-Known Member
#24
KOLAN said:
bet do you use basic strategy try difrent strategy
all counting strategy going from basik strategy
if you belive sim
can you count for me
player win 47-48%
dealer win 52-53%
dealer bust 25%
players bust ?????
player and dealer bust in 1 time????????????????????
thanks sorry for my english
1. Player always uses total dependent basic strategy - no deviations
2. All possibilities are considered for player and dealer
3. Pushes count as 0.0% EV
4. Dealer and player blackjack on the same hand is the same as a push
5. Losses count as -100% EV
6. Dealer blackjack and no player blackjack is the same as a loss
7. Wins count as +100% EV
8. Doubles: EV is multiplied by 2
9. Splits: More complicated, but if only 1 split is allowed EV is multipled by 2
10. Player blackjacks when no dealer blackjack count as +150% EV
11. The sum of the probabilities of each possibility times its result is the overall EV for a basic strategy player for whatever the shoe composition is. (In this case either a 2 & 3 or a 4 & 5 removed from a full single deck.)

It's a mathematical calculation that considers all possibilities.
 

ace157

Well-Known Member
#25
good/bad cards? how good and how bad?

Well look at it this way, you can take a card value's % effect of removal and multiply it by the ratio of that card to the cards in the deck. Allow me to illustrate:

2: .4 x 4/52 = 0.03076
3: .43 x 4/52 = 0.033076
4: .52 x 4/52 = 0.04
5: .67 x 4/52 = 0.05154
6: .45 x 4/52 = 0.03462
7: .3 x 4/52 = 0.02308
8: .01 x 4/52 = 0.00077
9: -0.15 x 4/52 = -0.01154
10: -0.51 x 16/52 = -0.156923
A: -0.04538 x 4/52 = -0.04538
 

KOLAN

Well-Known Member
#26
callipygian said:
Not a chance. You can do it if you want; there are 2,000,000 hand combinations and I'm not doing that to prove to you something as trivial as why 5 is the worst card in the deck. If you don't believe the sims, then don't believe the sims. There's nobody who has a vested interest in your playing blackjack well except for you and your mother.
+5 and you still lossers and you now whay (not lucky )
anyway thanks .
 

KOLAN

Well-Known Member
#27
ace157 said:
Well look at it this way, you can take a card value's % effect of removal and multiply it by the ratio of that card to the cards in the deck. Allow me to illustrate:

2: .4 x 4/52 = 0.03076
3: .43 x 4/52 = 0.033076
4: .52 x 4/52 = 0.04
5: .67 x 4/52 = 0.05154
6: .45 x 4/52 = 0.03462
7: .3 x 4/52 = 0.02308
8: .01 x 4/52 = 0.00077
9: -0.15 x 4/52 = -0.01154
10: -0.51 x 16/52 = -0.156923
A: -0.04538 x 4/52 = -0.04538
ok
 

KOLAN

Well-Known Member
#28
i not tolking obut wich situation is good when you removed 2,3 or 5,6
i tolking obout wich gard is beter for players

and dealer mo times bust 6,5 dem2,3
456 it is god card 23 78 is bed
1. 5,5 duble
2. 5,4 duble
3. 4,4 not to bed
4. 16 take 5 good
5. 16 take4 good
6. 15 take5 good
7. 15 take4 good
8. 14 take 5 good
9. 14 take 4 not to bad
10.13 take 5 not to bad
:cry:
 

nottooshabby

Well-Known Member
#29
KOLAN said:
i not tolking obut wich situation is good when you removed 2,3 or 5,6
i tolking obout wich gard is beter for players

and dealer mo times bust 6,5 dem2,3
456 it is god card 23 78 is bed
1. 5,5 duble
2. 5,4 duble
3. 4,4 not to bed
4. 16 take 5 good
5. 16 take4 good
6. 15 take5 good
7. 15 take4 good
8. 14 take 5 good
9. 14 take 4 not to bad
10.13 take 5 not to bad
:cry:
IMHO this is the best gard for players.

/sorry, couldn't resist :)
 

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