CV V6 planning

Finn Dog

Well-Known Member
#41
QFIT said:
Additional distractions are something I have thought of adding. Things like cocktail waitresses are a bit gimmicky and don't really distract on a PC as you aren't likely to "get lucky." Music makes no sense since you can supply your own, as well as a TV or SO for noise. OTOH, simple numeric questions that you must answer, like what is 13*6, or what time is it or what is the index for xx, can screw up your count. Suggestions along these lines are welcome. I didn't come up with enough ideas to add them last version.
Well of course, there's the usual suspects: "where are you from" and "so what do you do for a living?"

But this might be a good one: occasionally, on the odd strategy deviation, add a highly-belligerent obnoxious individual who's attacking your style of play.

Make it highly confrontational, so the human player has to really defend himself. This should offer quite a realistic distraction (and better prepare one for such an event).

Regards,

FD
 

QFIT

Well-Known Member
#42
Automatic Monkey said:
One more thing... how about a data dump for CVShuffle? Instead of copy/paste the shuffle transforms one at a time, you could hit a button, specify the number of shuffles you want it to perform and write all the transform info to some kind of data structure that a user can access with his own routines. Should be easy.
Are you saying a from-to grid like the one now, but multiple grids? What limit would you want on the data? Easy to type in a big number that fills your disk? This is essentially what the shuffle analysis does, but with a summary. But, designed for ST not ace prediction.
 

QFIT

Well-Known Member
#43
Finn Dog said:
Well of course, there's the usual suspects: "where are you from" and "so what do you do for a living?"

But this might be a good one: occasionally, on the odd strategy deviation, add a highly-belligerent obnoxious individual who's attacking your style of play.

Make it highly confrontational, so the human player has to really defend himself. This should offer quite a realistic distraction (and better prepare one for such an event).

Regards,

FD
I don't think this translates well into a computer game. You can just ignore it. More difficult than ignoring a player in your face for many people.

Frankly, I have never had a problem with verbal abuse at the table. I just don't care. My annoyances are people that crowd you, put their drinks too close while waving their hands around, making you wonder if you're going to get sticky gunk in your lap, or smoking (fortunately less and less a problem.)
 

Canceler

Well-Known Member
#44
You probably can't use this, but...

QFIT said:
OTOH, simple numeric questions that you must answer, like what is 13*6, or what time is it or what is the index for xx, can screw up your count. Suggestions along these lines are welcome.
The one that gets me is when the dealer is announcing the hand totals, and gets it wrong.

Example: I have 5/3, and dealer hits me with a 7. I think "15", the dealer says "16", and I start to wonder which one of us can't add, and then I probably lose the count.
 
#45
QFIT said:
Are you saying a from-to grid like the one now, but multiple grids? What limit would you want on the data? Easy to type in a big number that fills your disk? This is essentially what the shuffle analysis does, but with a summary. But, designed for ST not ace prediction.
Right, that's it. I say "easy" because the data already has to be there someplace, it's just a matter of writing it to a file. A .CSV of N columns where N is the number of cards in the shoe would be as good as anything, I guess.

You use 1000 samples, no? I don't know, what would make sense as an upper limit? I'd be happy with 100.
 

QFIT

Well-Known Member
#48
Automatic Monkey said:
Right, that's it. I say "easy" because the data already has to be there someplace, it's just a matter of writing it to a file. A .CSV of N columns where N is the number of cards in the shoe would be as good as anything, I guess.

You use 1000 samples, no? I don't know, what would make sense as an upper limit? I'd be happy with 100.
E-mail me an Excel layout suggestion.
 

QFIT

Well-Known Member
#49
Canceler said:
The one that gets me is when the dealer is announcing the hand totals, and gets it wrong.

Example: I have 5/3, and dealer hits me with a 7. I think "15", the dealer says "16", and I start to wonder which one of us can't add, and then I probably lose the count.
It would be an interesting idea to add to the dealer errors option the dealer announcing incorrect totals. However, I doubt that many people that use the dealer errors options also use the dealer announcement option.
 

bigplayer

Well-Known Member
#50
Cv 6

I'd like to regain the ability to change any strategies and rules checkboxes (s17 vs h17) from within the view strategies of the drills function without having to exit to the full game and then have to go to options to make changes. Older versions of CV used to have this. (CV3 and prior)
 

QFIT

Well-Known Member
#51
bigplayer said:
I'd like to regain the ability to change any strategies and rules checkboxes (s17 vs h17) from within the view strategies of the drills function without having to exit to the full game and then have to go to options to make changes. Older versions of CV used to have this. (CV3 and prior)
I hadn't realized anything was dropped here.I'll take a look.
 

Finn Dog

Well-Known Member
#52
QFIT said:
Six-deck RA TKO indexes can be found in the second edition of Modern Blackjack. (Only available in print and I haven't put out an announcement yet.)
Norm: Assuming you don't have a TKO table in the Modern Blackjack at this time for 6D KO Full? (If I'm reading the Truly Unbalanced chapter table of contents correctly, there are only tables for true-counting REKO, UBZ-II and UstonSS strategies at this time?)

Regards,

FD
 

QFIT

Well-Known Member
#53
Finn Dog said:
Norm: Assuming you don't have a TKO table in the Modern Blackjack at this time for 6D KO Full? (If I'm reading the Truly Unbalanced chapter table of contents correctly, there are only tables for true-counting REKO, UBZ-II and UstonSS strategies at this time?)

Regards,

FD
True-counted REKO indexes would be exactly the same as TKO indexes for six decks.
 

JulieCA

Well-Known Member
#54
Late to the party but I just installed v.5.

You need to make the window resizable. It's fine when I'm connected to my monitor but when I undock and go to the laptop display, I have to make all kinds of adjustments to my display before I can see the selections at the bottom of the screen.
 

QFIT

Well-Known Member
#55
JulieCA said:
Late to the party but I just installed v.5.

You need to make the window resizable. It's fine when I'm connected to my monitor but when I undock and go to the laptop display, I have to make all kinds of adjustments to my display before I can see the selections at the bottom of the screen.
Options-Table Size should take care of this in V5, although there are problems with oddball screen sizes and system font size settings. V6 will be resizable.
 

paddywhack

Well-Known Member
#56
Double down on split aces

Several casinos now allow splitting aces and then doubling down on them. Either from a defensive standpoint (getting a lousy hit and double for table min hoping to get a good card) or from an offensive standpoint where it would be a double if it had occurred on your first two cards.
 

SystemsTrader

Well-Known Member
#57
paddywhack said:
Several casinos now allow splitting aces and then doubling down on them. Either from a defensive standpoint (getting a lousy hit and double for table min hoping to get a good card) or from an offensive standpoint where it would be a double if it had occurred on your first two cards.
I would also like to see this feature.
 

QFIT

Well-Known Member
#58
paddywhack said:
Several casinos now allow splitting aces and then doubling down on them. Either from a defensive standpoint (getting a lousy hit and double for table min hoping to get a good card) or from an offensive standpoint where it would be a double if it had occurred on your first two cards.
I'll look into this
 

sagefr0g

Well-Known Member
#59
is there anyway to make the shoe invisible for CVBJ?
like i know you can make the discards invisible, but how about the shoe?
if not, perhaps it could be possible in a new version?
edit: errrh... so you can't tell when the shuffle occurs, sorta thing.....
 
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QFIT

Well-Known Member
#60
sagefr0g said:
is there anyway to make the shoe invisible for CVBJ?
like i know you can make the discards invisible, but how about the shoe?
if not, perhaps it could be possible in a new version?
edit: errrh... so you can't tell when the shuffle occurs, sorta thing.....
That's on the list. You will still be able to see the cut card and hear the shuffle.
 
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