Believe it or not, this is actually how I calculate my TC for MD. Furthermore, I dont miss a beat. This differs drastically from the method I use for DD and Single deck!aneuzil21 said:With HILO 6-Deck shoe, how often do you calculate the TC? After each deck? Do you use fractions or round to a conservative figure?
That's a good trick. I usually just multiply by 0.4 (multiply by 4 and move the decimal place).jack said:Instead of dividing by 2.5, I like to divide by 5, then multiplyx2
5/15=+3x2=+6
Woah, really? Just using common sense, it seems that using slightly incorrect indeces, while damaging to your win rate, would still be greater than no indeces at all.FLASH1296 said:The immortal Peter Griffin stated that If one plays their +3 Basic Strategy Variations at +2,
they will do WORSE than someone not using any indices at all. See Theory of Blackjack.
There's an even easier trick - learn multiplication tables for non-integers.Sonny said:That's a good trick.
take the RC and divide it by the index to see the required remaining decks to make the deviation.callipygian said:There's an even easier trick - learn multiplication tables for non-integers.
Let's say you have an RC of +23 and 4.5 decks remaining. If you have 4.5 x 5 = 22.5 memorized, it's not a huge trick to estimate the TC at 5, especially if you floor the TC (as you should).
You don't need to memorize that many ... 1.5 x 2 through 4.5 x 5 (16 entries) for shoe games. On an 8-deck shoe, 5.5 tables might come in handy too, but the chances you're going to use them are pretty rare.
And honestly, the chances that you'll need this in places other than the casino is pretty high ... if Ho-Hos are $5 for 2 boxes, how many boxes can you buy with $12? It's the same calculation.
About a 1 year ago, Bojack suggested that I try it this way. A couple reasons why I didnt try it this way is 1) i was used do doing it my way, and 2) lets say your RC was +18 with 2 1/2 decks left.Sonny said:That's a good trick. I usually just multiply by 0.4 (multiply by 4 and move the decimal place).
15*4 = 60 (slide decimal place over 1 spot) = 6.0
-Sonny-
that's a pretty cool trick.SleightOfHand said:take the RC and divide it by the index to see the required remaining decks to make the deviation.
Ex: My index for 9v2 is +2. If the RC is +10, then 10/2=5. I then look at the discard tray and if there are 5 or fewer decks remaining (1 or more decks dealt), then I double. Im not sure if this is a popular method, I heard this was in BBiBJ, although I don't recall it. I like it because I dont have to deal with dividing fractions. The drawback is that you have to do an additional computation (Total decks-decks remaining), although I dont find it problematic.
He may be using Zen indices (which is what I am now using), in which case 9v2 is doubled at +2 as he said.sagefr0g said:that's a pretty cool trick.
one thing, is the index for 9v2 +1?
Can we get independent confirmation on this? I don't have the book handy. zgFLASH1296 said:Do not "round" your True Count.
The immortal Peter Griffin stated that If one plays their +3 Basic Strategy Variations at +2,
they will do WORSE than someone not using any indices at all. See Theory of Blackjack.
Quote:
Originally Posted by FLASH1296
Do not "round" your True Count.
The immortal Peter Griffin stated that If one plays their +3 Basic Strategy Variations at +2,
they will do WORSE than someone not using any indices at all. See Theory of Blackjack
page 107 has some referance to the problem of making matrice plays to early, where Griffin points out it's worse than never taking them.zengrifter said:Can we get independent confirmation on this? I don't have the book handy. zg
aneuzil21 said:Apparantly, I've been "flooring," but wasn't up on the lingo yet. It just seems that people make it more difficult than necessary. I.E. If we have a a RC of + 18 with 2.5 decks remaining, I would go with +6 to be conservative. 18/3 = 6 or 18/2 = 9. If you weren't playing with any indeces at all, you would still bet according to a +6 count. In other words, no hit on 16, 15, etc.
Maybe I'm missing something.
I can honestly tell you first hand, I can personally attest to this. Take Bryce Carlson, in BJFB for example, with his 11vX index, which is -6. I guarantee you that if you hit this @-7 with 2D or less(especially 1D or less)remaining you're losing money. If you're fortunate enough to get down to 1/2 deck to go, you can double this play ALL-DAY long @ RC-6(TC-12) and still nail those tens. Its also one of the reasons, I find myself being extremely conservartive with the Ao2s negative indices, deep in the deck. If you try and hit 13v3(-4) @ -5 w/1D remaining your gonna pay for it! But yet, this index seems to work perfectly with 4D remaining. I really wish I knew, how many decks Carlson used to generate his indices, because I can assure you their far from perfect! Unsure if its the floating advantage causing these inaccuricies, or if its, that they, were created with a compromise for any number decks in mind. Its one of the reasons, I dropped a 160$ bucks on CVData.qfit said:between rounding, truncation and flooring, generally you want to do what the author did when he generated the indexes. Unfortunately, authors don't tell you this. They also don't tell you the remaining decks accuracy that was used during generation. I once looked through all the books trying to figure out what they did, and although it isn't clear, they have used various methods.