Here are 25 positive index plays I seem to use most.moo321 said:I'm trying to put together about 15-20 index plays for wonging. The problem is, every "illustrious 18" I come across has negative count plays, and I don't want any of those. Any idea of a good set of indices for back-counting?
Thank you very much, Mr. Renzey! Even though I use KO, there are a few of these I can add to my repertoire. :grin:Renzey said:Here are 25 positive index plays I seem to use most.
...HAND..............T/C..........PLAY
..8 vs. 5.............+3...............D
..8 vs. 6.............+2...............D
..9 vs. 2.............+1...............D
..9 vs. 7.............+3...............D
10 vs. 10...........+5...............D
10 vs. A.............+4...............D
11 vs. A.............+1...............D
12 vs. 2.............+3...............S
12 vs. 3.............+2...............S
15 vs. 10...........+4...............S
16 vs. 9.............+5...............S
16 vs. 10.............0...............S
A/2 vs. 4...........+3...............D
A/3 vs. 4...........+1...............D
A/5 vs. 3...........+3...............D
A/6 vs. 2...........+1...............D
A/7 vs. 2...........+1...............D
A/8 vs. 4...........+3...............D
A/8 vs. 5...........+1...............D
A/8 vs. 6...........+1...............D
7/7 vs. 8...........+3...............Spl
9/9 vs. 7...........+3...............Spl
10/10 v 5..........+5...............Spl
10/10 v 6..........+5...............Spl
Insurance.........+3.5
..
Insurance.........+3.5
yep thats golden!Canceler said:Thank you very much, Mr. Renzey! Even though I use KO, there are a few of these I can add to my repertoire. :grin:
My opinion is that most counters should be playing with "counter's basic strategy" all the time, and consider the misplays between the Wong-out point and +2 to be cover plays.EasyRhino said:There's also the idea of learning "counter's basic strategy", where the BS chart is just generally shifted to something that's good at around +2 or so. Probably most useful if you need to train a gorilla or something.
This is good. I didn't even know there was a positive index for 77 v. 8!Renzey said:Here are 25 positive index plays I seem to use most.
...HAND..............T/C..........PLAY
..8 vs. 5.............+3...............D
..8 vs. 6.............+2...............D
..9 vs. 2.............+1...............D
..9 vs. 7.............+3...............D
10 vs. 10...........+5...............D
10 vs. A.............+4...............D
11 vs. A.............+1...............D
12 vs. 2.............+3...............S
12 vs. 3.............+2...............S
15 vs. 10...........+4...............S
16 vs. 9.............+5...............S
16 vs. 10.............0...............S
A/2 vs. 4...........+3...............D
A/3 vs. 4...........+1...............D
A/5 vs. 3...........+3...............D
A/6 vs. 2...........+1...............D
A/7 vs. 2...........+1...............D
A/8 vs. 4...........+3...............D
A/8 vs. 5...........+1...............D
A/8 vs. 6...........+1...............D
7/7 vs. 8...........+3...............Spl
9/9 vs. 7...........+3...............Spl
10/10 v 5..........+5...............Spl
10/10 v 6..........+5...............Spl
Insurance.........+3.5
..
Is that only for a DAS game? I thought that play was already BS for that game unless you're referring to nDAS. Confused.moo321 said:This is good. I didn't even know there was a positive index for 77 v. 8!
And scary it is! especially w/max bets. Fortunately they occur less with max bets on the table. I split'em @ -1> DAS. Hit Ndas. Even with high counts they're still not that profitable, and can be a little risky, depending on your BR.Canceler said:That 7/7 vs. 8 does seem a little scary. If anyone wants to explain that one, I'd be glad to hear it. Or is it one of those that doesn't seem to make sense, but does in fact work out?
it's in Wong's Professional Blackjack. for instance multiple deck s17dasCanceler said:That 7/7 vs. 8 does seem a little scary. If anyone wants to explain that one, I'd be glad to hear it. Or is it one of those that doesn't seem to make sense, but does in fact work out?
would you rather have a 14 v 8 on a moderately high TC like +3 and have to hit it? or would you rather start with 2 hands of a 7 each and possibly draw a 3 or a 4 for a double, or an ace for soft 18. by splitting you can possibly improve the hard 14 vs a pat hand. seems to me this isnt a play meant to make money but to lose less money in the long run, kind of like splitting 8s vs 10.Canceler said:Thank you, Mr. Fr0g. Since Wong, Renzey, and k_c all agree on it, I guess it must work.
Still doesn't make sense, though.
Thank you, rukus. Of course that has to be right. I never even considered it from that angle. :whip:rukus said:seems to me this isnt a play meant to make money but to lose less money in the long run
Type	Player	Dealer	Index	no Wong	Wong -1	Wong +1
---------------------------------------------------------------
Ins	any	1	4	484	599	1507
Hard	16	10	1	214	265	667
Hard	12	3	1	94	116	293
Surr	14	10	4	71	88	222
Split	10	6	4	55	68	171
Hard	12	4	-1	52	10	0
Hard	11	1	-1	43	13	0
Surr	15	9	3	41	51	129
Hard	9	2	1	35	44	110
Hard	12	2	3	32	40	100
Hard	13	2	-2	25	0	0
Surr	88	10	2	19	24	60
Soft	19	5	2	19	24	59
Hard	8	6	2	19	23	59
Hard	12	5	-2	19	0	0
Hard	9	3	-2	18	0	0
Soft	13	5	1	17	21	54
Hard	15	10	5	13	16	40
Hard	10	1	3	13	16	40
Hard	9	7	4	10	12	30
Soft	19	6	-1	10	3	0
Hard	10	9	-2	10	0	0
Split	8	1	1	9	11	28
Hard	10	10	4	8	10	25
Hard	16	1	4	8	10	25
Split	10	5	5	8	10	24
Hard	13	3	-3	8	0	0
Surr	16	8	4	7	8	20
Surr	77	10	4	6	8	19
Hard	8	5	4	5	6	16
Soft	19	4	4	5	6	16
Soft	14	4	3	5	6	15
Split	4	5	-1	5	1	0
Soft	20	6	4	4	4	11
Soft	15	4	-1	4	1	0
Soft	18	2	-1	4	1	0
Hard	9	4	-3	4	0	0
Soft	17	2	2	3	4	10
Split	9	1	3	3	3	8
Split	3	2	-1	3	1	0
Soft	14	5	-2	3	0	0
Hard	12	6	-4	3	0	0
Split	4	4	3	2	3	8
Soft	13	4	4	2	3	7
Surr	14	1	5	2	3	7
Split	5	1	3	2	2	6
Hard	16	9	5	2	2	5
Split	9	7	4	2	2	5
Split	5	9	-2	2	0	0
Hard	13	4	-5	2	0	0
Split	5	10	4	1	2	4
Soft	16	3	4	1	1	3
Soft	20	5	5	1	1	2
Split	6	2	-3	1	0	0
Soft	13	6	-3	1	0	0
Hard	14	2	-5	1	0	0
Hard	9	5	-5	1	0	0
Split	2	8	4	0	0	1
Surr	77	1	5	0	0	1