A live game by Playtech
A Wonderland themed money wheel where a random Boost can multiply one number every round and the bonus segments lead to a second wheel, a live dice shaker or a Mystery round.
Adventures Beyond Wonderland suits players who want a busy wheel with several bonus games, and its returns barely change from bet to bet: every bet returns between 96.11% and 96.70%. The trade off is that bonus symbols take only 9 of the 54 segments, so most rounds settle on a plain number.
Alto. 21 segments show 1 and 15 show 2, so most rounds pay small amounts or lose. The big results come from Wonderspins meters, Caterpillar multipliers and Boosted 5s and 10s.
| Segment | Published count |
|---|---|
| 1 | 21 |
| 2 | 15 |
| 5 | 5 |
| 10 | 4 |
| Magic Dice | 2 |
| 2 Wonderspins | 3 |
| 5 Wonderspins | 1 |
| 2 Walterspins | 1 |
| Mystery | 2 |
| Scommessa | Pagamento | Conditions |
|---|---|---|
| 1 | 1:1 | Base odds; a Boost may multiply them by 2x, 4x or 5x |
| 2 | 2:1 | Base odds; a Boost may multiply them by 2x, 3x, 4x, 5x or 8x |
| 5 | 5:1 | Base odds; a Boost may multiply them by 5x, 6x, 8x or 10x |
| 10 | 10:1 | Base odds; a Boost may multiply them by 2x, 3x, 4x, 5x or 8x |
| Magic Dice | Set in the bonus | The multiplier your die lands on decides the win |
| 2 Wonderspins | At least 1:1 | Paid at odds equal to the final Wonderspins meter |
| 5 Wonderspins | At least 4:1 | Paid at odds equal to the final Wonderspins meter |
| 2 Walterspins | At least 3:1 | Paid at odds equal to the final meter after the bubble multiplier |
| Bonus | Entry condition | How it resolves |
|---|---|---|
| Magic Dice | Wheel stops on Magic Dice with a chip there | Pick one of two dice; a shaker rolls and your die moves you up a four row grid until it lands on a multiplier. |
| Wonderspins | Wheel stops on 2 Wonderspins or 5 Wonderspins with a chip there | At least 2 or 5 spins of a bonus wheel; each character landed adds its multiplier to a meter, and the meter sets your odds. |
| Walterspins | Wheel stops on 2 Walterspins with a chip there | Pick a bubble hiding 1x to 10x to multiply the character values, then at least 2 Wonderspins spins. |
| Card Soldiers | Wheel stops on Mystery and this game is drawn at random | Pick one of four suits; its hidden multiplier is applied to all your bets that round. |
| Caterpillar | Wheel stops on Mystery and this game is drawn at random | Every bet spot gets a random multiplier and the wheel is spun again; repeat Caterpillars compound. |
| Scommessa | RTP | Configuration |
|---|---|---|
| 1 | 96.64% | Number bet |
| 2 | 96.69% | Number bet |
| 5 | 96.58% | Number bet |
| 10 | 96.7% | Number bet |
| Magic Dice | 96.58% | Bonus bet |
| 2 Wonderspins | 96.67% | Bonus bet |
| 5 Wonderspins | 96.67% | Bonus bet |
| 2 Walterspins | 96.11% | Bonus bet |
The rules do not list each character's starting multiplier on the Wonderspins wheel. Not every version of the game has a 2 Walterspins segment; where it is missing, the wheel layout differs from the one above.
Official rules: Pennsylvania Code, Adventures Beyond Wonderland rules, checked Ottobre 17, 2026. The rules at your casino may show different figures; its in game help is the version that applies to you.
Adventures Beyond Wonderland is a Wonderland themed money wheel spun by a live presenter, with a random Boost on the numbers and bonus games behind its bonus segments.
During the betting countdown, put chips on 1, 2, 5 or 10, or on the bonus spots: Magic Dice, 2 Wonderspins, 5 Wonderspins and 2 Walterspins.
The presenter spins the wheel while a random Boost may multiply one number: 1 by 2x, 4x or 5x; 2 and 10 by 2x, 3x, 4x, 5x or 8x; 5 by 5x, 6x, 8x or 10x.
A number pays its odds, Boosted if it was picked: 10 pays 10 to 1. A bonus symbol starts that bonus for players with a chip on it, and Mystery starts a round that works on the bets you placed.
Say you bet $1 on 2 and $1 on 2 Wonderspins, $2 in all.
Playtech’s rules give a return for each bet, and they sit close together: 96.70% on 10, 96.69% on 2, 96.64% on 1, 96.58% on 5 and on Magic Dice, 96.67% on both Wonderspins bets and 96.11% on 2 Walterspins, the lowest. So the bet you pick barely changes the long run cost. What it changes is how often you win: 1 has 21 segments, 10 has 4, and 5 Wonderspins and 2 Walterspins have one each.
The Boost never applies inside bonus games, but a Caterpillar multiplier does: if Caterpillar gives 2 Wonderspins a 3x and the next spin lands there, every character multiplier starts three times higher. On the bonus wheel, Eat Me raises every character multiplier by one and Drink Me lowers them by one, never below 1, and each adds a spin. This page follows the Pennsylvania rules, which cap payouts at 5,000 to 1. Not every version of the game has a 2 Walterspins segment, so check the bet spots at your table.
Playtech’s rules give 96.70% for the game. By bet it runs from 96.11% on 2 Walterspins to 96.70% on 10, with 1 at 96.64% and 2 at 96.69%.
Every round, while the wheel spins, a random Boost may multiply one number: 1 by 2x, 4x or 5x; 2 and 10 by 2x, 3x, 4x, 5x or 8x; 5 by 5x, 6x, 8x or 10x. A 5 Boosted by 10x pays 50 to 1. It never applies to bonus games.
Both play the same bonus wheel, where each character landed adds its multiplier to a meter. 2 Wonderspins gives at least two spins and has 3 segments on the main wheel; 5 Wonderspins gives at least five and has 1. Both return 96.67%.
A Wonderspins variant. You pick one of four bubbles hiding a 1x, 2x, 3x, 4x, 5x or 10x multiplier, which multiplies the characters’ starting values before at least two spins. It has 1 segment and the lowest return of any bet, 96.11%.
No, there is no Mystery bet. When the wheel stops on Mystery, either Card Soldiers (pick one of four suits to reveal a multiplier on your bets) or Caterpillar (a respin with a random multiplier on every bet spot) starts with the bets you already placed.
You pick one of two dice colors and a mechanical shaker rolls them. Your die’s face picks a cell in a grid of four rows: a multiplier ends your game and sets your Magic Dice win, a Move Up sends you to the next row, and a 2x and Move Up, found only on the first row, doubles every multiplier in the grid.
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