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Claim BonusA live game by CreedRoomz
CreedRoomz's Card Race: the four Aces race up a five step track as the dealer draws from a 48 card shoe, with Aurum Strike multipliers of 25x to 200x.
A card race with simple bets: back a suit to win, a suit to finish last alone, or a flawless win. The Main Bet and Global Sprint return about 97.7% and 98.06%; the Donkey bet, about 87.5%, is the one to skip.
Medium. A Main Bet on one suit wins a share of races; Aurum Strike multipliers and the 529 to 1 Global Sprint add rare big results.
| Bet | Payout | Conditions |
|---|---|---|
| Donkey | 4 to 1 | Your suit finishes alone in last place; a tie for last loses. |
| Global Sprint | 529 to 1 | One Ace finishes while the other three are still at step 0. |
| Bet | RTP | Configuration |
|---|---|---|
| Main Bet | 97.7% | About 97.7%, as the rules give it |
| Global Sprint | 98.06% | About 98.06%, as the rules give it |
| Donkey | 87.5% | About 87.5%, as the rules give it |
None of the casinos we review that accept players in your region carry CreedRoomz live tables. These top-rated casinos accept players in your region and run live dealer tables from other studios.
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Claim BonusBack a suit to win, add a Donkey bet on a suit to finish last, or a Global Sprint.
The dealer draws cards one by one; each card moves its suit one step up the track.
The first Ace to reach step 5 wins the race, with any multipliers it picked up on the way.
Card Race is a live race between the four Aces. They start at step 0 of a track with four steps and a finish line at step 5. The dealer draws cards one by one from a 48 card shoe, a standard deck with the Aces removed, and each card moves its suit one step forward. The first Ace to reach the finish wins.
Four face down trap cards sit beside steps 1 to 4. After betting closes, each trap is set to either Move Back or a multiplier from 25x to 200x. A trap springs only when all four Aces stand on the same step: the card turns over, and its suit either moves back a step or stays put and takes the multiplier, which applies to the Main Bet if that suit goes on to win. Multipliers on one suit add together, and a sprung trap is replaced with a new one.
The Main Bet backs the suit that crosses the finish first. The Donkey bet pays 4 to 1 on a suit finishing alone in last place; a tie for last loses. Global Sprint pays 529 to 1 when one Ace finishes while the other three are still at step 0. CreedRoomz puts the returns at about 97.7% for the Main Bet, 98.06% for Global Sprint and 87.5% for Donkey. If the shoe runs out, the leader wins; a tie for the lead is a draw that refunds Main Bets, and Global Sprint loses.
No. The cards come out at random, so no suit is more likely to win. What you can choose is the bet, and the Donkey bet is the expensive one.
Each trap is set to Move Back or a multiplier after betting closes, so no suit is favored by the traps.
At about 87.5%, the Donkey bet keeps far more of your money over time than the Main Bet or Global Sprint.
The Main Bet and Global Sprint return about 97.7% and 98.06%; keep Donkey bets small or skip them.
Decide how much and how long you will play before you start, and keep to it.
Play for fun, with money you can afford to lose. Set a time and money limit before you start and keep to it. If gambling stops being fun or you feel the urge to chase losses, take a break and get support: see our problem gambling help page.
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