A live game by Playtech
A multiplier wheel turns your bet into a pile of money, which you then split across four trapdoors knowing only one of them is safe.
The Money Drop Live suits players who want to make real decisions: how much of a win to risk on each trapdoor is up to you. The cost is harder to judge, because the rules give only a return range of 96.01% to 97.50% for the whole game.
High. The x8 Quick Drop takes 20 of the 54 sections and is all or nothing on one trapdoor. The x1000 and x2500 sections take 4 sections between them and pay up to 1,999 to 1 and 4,999 to 1.
| Segment | Published count |
|---|---|
| x8 Quick Drop | 20 |
| x15, 1 drop round | 11 |
| x30, 1 drop round | 6 |
| x100, 2 drop rounds | 7 |
| x250, 2 drop rounds | 3 |
| x1000, 3 drop rounds | 3 |
| x2500, 3 drop rounds | 1 |
| Card Clash | 3 |
| Bet | Payout | Conditions |
|---|---|---|
| x8 Quick Drop | Up to 7:1 | All Money on one trapdoor; up to 15:1 with the Double enhancement |
| x15 | Up to 29:1 | 1 drop round; top figure with the Double enhancement and no Money lost |
| x30 | Up to 59:1 | 1 drop round; top figure with the Double enhancement and no Money lost |
| x100 | Up to 199:1 | 2 drop rounds; top figure with the Double enhancement and no Money lost |
| x250 | Up to 499:1 | 2 drop rounds; top figure with the Double enhancement and no Money lost |
| x1000 | Up to 1999:1 | 3 drop rounds; top figure with the Double enhancement and no Money lost |
| x2500 | Up to 4999:1 | 3 drop rounds; top figure with the Double enhancement and no Money lost |
| Card Clash | 4:1 to 999:1 | 1 tie 4:1, 1 win 9:1, 2 wins 19:1, 3 wins 49:1, 3 ties 999:1 |
| Spectator trapdoor bet | 2.9:1 | Round with one safe trapdoor; 0.95:1 in a round with two |
| Bonus | Entry condition | How it resolves |
|---|---|---|
| Quick Drop | Wheel stops on x8 with a chip there | Your bet times 8 goes on one trapdoor; keep it all if that trapdoor is safe. |
| Drop rounds | Wheel stops on x15 to x2500 with a chip there | Split 10 stacks of Money over trapdoors A to D for 1 to 3 rounds; three trapdoors drop each round. |
| Card Clash | Wheel stops on Card Clash with a chip there | Back left or right; three pairs of cards are dealt and each higher card or tie raises your multiplier. |
The rules publish one return range for the game, not a figure per bet, and do not say how often the enhancements appear.
The game rules give a return of 96.01% to 97.5% (across the whole game), not a figure for each bet. RTP describes a theoretical long term return, not the result of your session.
The Money Drop Live is a game show based on the TV format, where a wheel sets your multiplier and you then decide how to split the money across four trapdoors.
During the betting countdown, put chips on any of the seven multiplier sections, from x8 Quick Drop to x2500, or on Card Clash.
Before the result, an enhancement may double a section's multiplier or make two trapdoors safe. The wheel then picks the game, and only players backing that section take part.
Your bet times the multiplier becomes Money in 10 stacks to place on trapdoors A to D. Three drop, and what survives is your win. Card Clash plays three pairs of cards instead.
Say you have $2 on x15 and it lands. You get $30 of Money, split into 10 stacks of $3. Put 3 stacks on A, 3 on C and 4 on D, and if D is the safe trapdoor you keep $12. Spread stacks over all four trapdoors and one of them always survives, so you always keep something; put everything on one and it is all or nothing. Stacks you have not placed when time runs out are spread as evenly as possible. The x100 and x250 sections give two drop rounds and x1000 and x2500 give three, each starting from what survived the round before.
Pick the left or right side. Three pairs of cards are dealt from one deck shuffled by hand, 2 low and Ace high. A higher card or a tie builds your multiplier: one win pays 9 to 1, two wins 19 to 1, three wins 49 to 1, and three ties pay 999 to 1 to both sides. If your side never wins or ties, there is no multiplier and the bet loses. Enhancements never apply to Card Clash.
The top figures in the paytable assume the Double enhancement and no Money lost: x15 pays up to 29 to 1 and x2500 up to 4,999 to 1. If you did not back the section that landed, or you lose all your Money, you watch, and you can place a spectator bet on the trapdoor you think is safe: it pays 2.9 to 1 in a round with one safe trapdoor and 0.95 to 1 with two.
The rules give a range of 96.01% to 97.50% for the game, not a figure for each bet.
Yes, if you spread your Money over all four trapdoors, because at least one is always safe; you keep only what is on it. The exception is the x8 Quick Drop, where all your Money goes on one trapdoor.
When x8 lands, your bet times 8 becomes Money that goes on a single trapdoor. If it is safe you keep it all: up to 7 to 1, or 15 to 1 with the Double enhancement.
Before the result, an enhancement may double the multiplier of a section, up to 5,000x, or make two of the four trapdoors safe for all drop rounds. Card Clash never gets one.
The x2500 section doubled by an enhancement gives 5,000x your bet as Money, which you keep only if none of it drops over three rounds. The paytable lists it as up to 4,999 to 1.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.