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Claim BonusA roulette game by CreedRoomz
CreedRoomz's Swift Roulette: eight single zero tables in one view, so you bet and press Spin instead of waiting for a betting round.
Swift Roulette is ordinary single zero roulette with the waiting taken out. Every bet costs the same 2.70%, in line with CreedRoomz's stated 97.30%; the only real change is the pace, which makes a session cost more per hour.
Medium. Each spin swings as at any single zero table. With no betting time, rounds come faster and a session moves quicker in both directions.
None of the casinos we review that accept players in your region carry CreedRoomz live tables. These top-rated casinos accept players in your region and run live dealer tables from other studios.
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100% up to $1,000 Sign Up Bonus
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Claim BonusPut chips on the layout or the racetrack at any time; there is no betting countdown.
Your bets go to whichever of the eight tables will produce its next result soonest.
That table's video is enlarged and its number settles your bets at the standard payouts.
Swift Roulette puts eight of CreedRoomz’s roulette tables in one view. There is no betting time: you place your bets and press Spin. The game then enlarges the video of the table whose next result is closest, and that result settles your bets. It is the same single zero game, played as fast as you like.
The wheel has 37 pockets, 1 to 36 and a single zero, and the layout carries the usual inside and outside bets, with zero outside every outside bet. CreedRoomz rates Swift Roulette at 97.30%, the return of the standard payouts from 35 to 1 on a single number to even money on red or black: a 2.70% house edge on every bet. Call bets such as Voisins du Zero, Tiers and Orphelins, neighbor bets, Finale en Plein and the snake bets are on the racetrack.
Nothing about Swift Roulette changes the odds of a spin. What changes is how many spins you play in an hour, and at 2.70% a spin, more spins mean more cost at the same stake. Set a limit in rounds as well as in money.
The wheel has 37 pockets: the numbers 1 to 36 and a single zero. The game's rules list every bet and its payout, and what each bet pays back over time. Every figure below comes from those numbers.
Tap a number for a straight up bet, a line between two numbers for a split, a corner for four numbers, or the edge next to the dozens for a street or six line. Add as many bets as you like.
The green pocket is not red, black, odd, even, high or low, so every outside bet loses when it lands. That is where the house edge comes from.
No chips yet. Place a chip on the layout and the math appears here.
| Bet | Pays | Wins | Stake | Cost a spin | Remove |
|---|
Ahead 0.00% Break even 0.00% Behind 0.00%
Your chance, payout and cost per spin will show here. Over many spins these bets lose about a spin on average, of your stake, even though a single spin leaves you ahead of the time. These bets can never finish a spin ahead, only break even or lose, and over many spins they lose about a spin on average, of your stake. A winning straight up pays 35 to 1, which on its own gives back 97.30% of what you stake; the bonus games add more, but how much is not published, so the true cost of these bets is not known.
| Bet | Covers | Chance per spin | Pays | A fair price would be | RTP | House edge |
|---|---|---|---|---|---|---|
| Straight up | 1 number | 2.70% | 35 to 1 | 36 to 1 | 97.30% | 2.70% |
| Split | 2 numbers | 5.41% | 17 to 1 | 17.5 to 1 | 97.30% | 2.70% |
| Street | 3 numbers | 8.11% | 11 to 1 | 11.33 to 1 | 97.30% | 2.70% |
| Corner | 4 numbers | 10.81% | 8 to 1 | 8.25 to 1 | 97.30% | 2.70% |
| Six line | 6 numbers | 16.22% | 5 to 1 | 5.17 to 1 | 97.30% | 2.70% |
| Column | 12 numbers | 32.43% | 2 to 1 | 2.08 to 1 | 97.30% | 2.70% |
| Dozen | 12 numbers | 32.43% | 2 to 1 | 2.08 to 1 | 97.30% | 2.70% |
| Red or black | 18 numbers | 48.65% | 1 to 1 | 1.06 to 1 | 97.30% | 2.70% |
| Odd or even | 18 numbers | 48.65% | 1 to 1 | 1.06 to 1 | 97.30% | 2.70% |
| 1 to 18 or 19 to 36 | 18 numbers | 48.65% | 1 to 1 | 1.06 to 1 | 97.30% | 2.70% |
"A fair price" is the payout that would make a bet break even over time: the pockets it loses on for each pocket it wins on. Every payout here is below it.
2.70% house edge
One green pocket out of 37. $1 on red for 100 spins costs about $2.70 on average.
5.26% house edge
Two green pockets out of 38, almost double the cost: about $5.26 per 100 spins of $1 on red. The five number bet (0, 00, 1, 2, 3) costs even more, 7.89%.
Swift Roulette deals the standard single zero game across eight tables, with no betting time. Every bet returns 97.30%, so no bet is cheaper than another: a 35 to 1 straight up and an even money red are priced the same, they just win at very different rates.
The rules at your casino may show different figures; its in game help is the version that applies to you.
No. Every bet costs 2.70%, and choosing when to press Spin does not change the 1 in 37 chance of any pocket.
Every spin costs the same 2.70% on average. Playing more spins an hour raises what a session costs, not your chances.
Voisins, Tiers and Orphelins are groups of ordinary bets at the same 2.70% cost.
With no betting time the rounds come as fast as you press Spin. Decide how many you will play before you start.
Even money bets win often for small amounts, a single number rarely for 35 times the stake. The cost over time is the same.
Play for fun, with money you can afford to lose. Set a time and money limit before you start and keep to it. If gambling stops being fun or you feel the urge to chase losses, take a break and get support: see our problem gambling help page.
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